Third Shot Drive
Also known as: driving third, drive third
A third shot drive is a hard, low third shot hit from the baseline instead of a drop. It aims to pressure the returning team into a defensive pop-up.
The third shot drop is the standard, but the third shot drive is a valid and often underused alternative. When the return is short or sits up, driving it hard at the opposing team's feet forces them to block defensively rather than attack. A successful third shot drive either wins the point outright or produces a pop-up that the serving team can attack on the fifth shot. It is most effective when mixed with drops to keep the returning team guessing. Aim it at the player with the weaker block volley.
The third shot drive is most effective when disguised as a drop, with the same preparation, backswing, and stance. Release it late, once the ball is clearly attackable. Opponents who cannot tell the drive from the drop must hold position at the kitchen line. They cannot step in to attack the drop they expect. This hesitation creates a window for the drive to land at their feet before they can react fully.
Targeting matters critically on the third shot drive. A drive aimed at the body of the player in the middle is the highest-percentage choice. It arrives quickly and removes the clean angle that corner drives require. A drive aimed at the stronger player's forehand allows a comfortable counter-attack. A drive aimed at the weaker player's backhand, or at the player with slower reactions, produces the most errors. Scouting which player to target before the point starts is the advanced tactical layer of the third shot drive.
Only drive the third shot when the return is clearly short — if you have to reach for it, drop it instead.
Match the preparation stance of your third shot drop on every third shot, committing to drive or drop only at the last possible moment. This makes both options unreadable to the kitchen team.
Example
A short return sits up at mid-court. Rather than dropping, the server drives hard and low at the returning player's feet. This forces a block that pops up for a fifth-shot put-away.
How it shows up on video
On video, watch the fourth shot: did your drive force a low, defensive block, or sit up for an easy counter? Drives that land mid-court at a comfortable height give the kitchen team the advantage.
Common mistakes
- Telegraphing the drive with a longer backswing or a changed stance that the opponent reads before contact
- Driving a return that sits only at mid-thigh height rather than attacking only genuinely short or high balls
- Aiming the drive at a corner rather than the body, giving the opponent room to extend and counter cleanly
- Using the drive as the only third-shot option, allowing the kitchen team to pre-load their counter-attack response
In SwingVantage Motion Lab
Motion Lab estimates the angle and forward lean of your swing path on third-shot drives, but not your contact height. It does not track the net, so check on video for drives hit on balls below the ideal attack threshold.
Frequently asked questions
Should I ever drive on the third shot?
Yes — especially when the return is short, sits high, or when you want to keep the opponents guessing. Mix drives and drops so the opponents cannot pre-set their response.
Related terms
- Third-Shot DropThe third-shot drop is a soft, arcing shot hit from the baseline that lands in the opponent's kitchen — forcing them to hit upward and giving the serving team time to advance safely to the kitchen line.
- DriveA drive is a hard, flat or low-trajectory shot hit from mid-court or the baseline. It aims to push opponents back or force a weak return.
- Fifth Shot PatternThe fifth shot pattern refers to the serving team's planned response on the fifth shot of the rally — usually a drop or drive based on what the fourth-shot return produces.
- ServeThe pickleball serve is an underhand stroke hit diagonally into the opposite service box, with contact below the waist and an upward arc. Under the two-bounce rule the striking side cannot follow it to the net, which makes depth and placement — not pace — the qualities that matter.
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