Swing & Performance Glossary

Plain-English definitions for every term SwingIQ uses — launch monitor metrics, batting stats, stroke terminology, and AI concepts.

Golf — Launch Monitor Metrics

Ball Speed
How fast the ball leaves the clubface, measured in miles per hour (mph). Ball speed is the primary driver of carry distance. It is determined by how well the club transfers energy to the ball at impact.
Club Speed
How fast the clubhead is moving just before impact, in mph. Higher club speed creates the potential for higher ball speed and distance, but only if contact quality is good.
Smash Factor
Ball speed divided by club speed. A smash factor of 1.50 means the ball left the face at 1.5× the clubhead speed — the theoretical maximum for a driver. Smash factor measures strike efficiency, not raw speed.
Launch Angle
The vertical angle at which the ball leaves the face, measured in degrees above horizontal. Optimal launch angle varies by club: roughly 10–14° for driver, higher for wedges. Low launch wastes spin; high launch adds carry but reduces roll.
Spin Rate
Total revolutions per minute (RPM) the ball spins after impact. High spin (5,000+ RPM on driver) creates a ballooning flight that loses distance. Low spin (under 2,000 RPM) produces a flatter, harder-to-control trajectory. Optimal driver spin is roughly 2,200–2,800 RPM.
Club Path
The direction the clubhead is traveling through impact, relative to the target line. Measured in degrees. Positive = in-to-out (draws). Negative = out-to-in (fades). Club path is the primary cause of shot curvature.
Face Angle
Where the clubface is pointing at impact, relative to the target line. Positive = open (right of target for right-handers). Negative = closed. Face angle determines starting direction — about 75–85% of starting direction comes from the face.
Face-to-Path
The difference between face angle and club path. A neutral face-to-path (±2°) produces a straight shot. Larger gaps produce more curve. A positive face-to-path (face open relative to path) produces a fade; negative produces a draw.
Attack Angle
The vertical angle at which the clubhead approaches the ball at impact. Negative = hitting down. Positive = hitting up. For irons you want a slightly negative attack angle (-2° to -5°). For driver, a slightly positive attack angle (+1° to +3°) reduces spin and increases distance.
Dynamic Loft
The actual loft of the face at impact — affected by shaft lean, attack angle, and adjustable hosel position. Dynamic loft determines how high the ball launches. Shaft lean forward (hands ahead of ball) reduces dynamic loft; shaft lean back increases it.
Carry Distance
How far the ball travels through the air before landing. Distinguished from total distance, which includes roll. Carry distance is the primary measurement for club selection on approaches over hazards.
Dispersion
How spread out your shots are, measured as a pattern. SwingIQ plots dispersion as a scatter chart. Tight dispersion means consistent contact; wide dispersion suggests inconsistency in face angle, strike location, or club path.

Baseball & Softball — Batting Metrics

Exit Velocity (EV)
How fast the ball comes off the bat, in mph. Exit velocity is a ceiling metric — the maximum possible distance is determined by EV. Higher EV requires better bat path, not just strength. Common benchmarks: youth 55–65 mph, high school 75–85 mph, college 85–92 mph, professional 88–100+ mph.
Launch Angle (Batting)
The vertical angle the ball leaves the bat. Negative = groundball. 0–10° = hard line drive. 10–25° = optimal for hard-hit balls. 25–50° = fly ball. Above 50° = pop-up. Elite hitters optimize exit velocity in the 8–20° launch angle range.
Bat Speed
How fast the barrel of the bat is moving at contact, measured in mph. Bat speed contributes to exit velocity along with bat path and contact location. It is measured by devices like Blast Motion and Diamond Kinetics.
Attack Angle (Batting)
The vertical angle of the bat path through the hitting zone. A slightly upward attack angle (+5° to +15°) matches the natural downward plane of a pitch and creates more favorable launch angles for hard contact.
Time to Contact
The time from load commitment to contact. Shorter time to contact indicates a quicker, more compact swing — valuable against high-velocity pitching.
Spray Angle
The horizontal direction the ball travels off the bat, measured from the middle of the field. Positive = pull side. Negative = opposite field. Consistent spray angle toward the pull side can indicate a pull-only swing pattern.
Hard-Hit Rate
The percentage of batted balls with an exit velocity above a set threshold (typically 95 mph in MLB; adjusted for level). Hard-hit rate is a better measure of contact quality than batting average.
Barrel
A batted ball with a high exit velocity AND an optimal launch angle simultaneously — the combination most likely to produce extra-base hits. In MLB Statcast data, a barrel requires EV of 98+ mph at 26–30° launch angle, with the EV threshold decreasing as launch angle moves away from that range.

Tennis — Stroke Terms

Split Step
A small jump timed to the moment the opponent strikes the ball. The split step activates fast-twitch muscle fibers and allows the player to move in any direction explosively. Skipping the split step is one of the most common causes of poor court positioning.
Unit Turn
Rotating the hips and shoulders together as a single unit when preparing for a groundstroke. Proper unit turn creates a loaded position with coiled hip-shoulder separation. Lack of unit turn — taking the racquet back with just the arm — is a common cause of late swings.
Racquet Drop
The moment after the shoulder turn where the racquet head drops below the wrist to create a whipping motion through contact. The racquet drop is what generates topspin. Many players who lack spin either skip the drop or execute it too early.
Trophy Position
The peak moment of the service motion, where the hitting arm is raised and the body is arched — resembling a trophy. The trophy position loads the kinetic chain for the swing. Rushing through it or missing it typically produces flat, inconsistent serves.
Follow-Through
The path the racquet takes after contact. A complete follow-through — finishing over the non-dominant shoulder on groundstrokes — ensures the swing was not decelerated before contact. Stopping the swing at contact is a common beginner fault that reduces both power and consistency.
Swingweight
A measurement of how heavy a racquet feels when swung, accounting for weight distribution. A higher swingweight produces more plow-through and power but is harder to maneuver. Swingweight is affected by lead tape and string choice.
RA / Stiffness
Racquet stiffness measured by deflection under load. High RA (66+) = stiff = more power, less feel, more arm stress. Low RA (below 58) = flexible = more feel, more arm-friendly, less power. Stiff racquets amplify wrist/elbow issues in players with poor mechanics.

Slow Pitch Softball — Terms

Arc
The required flight path of a slow pitch softball delivery. Most leagues require a minimum 6-foot arc and maximum 12-foot arc. Pitches outside this range are illegal. Hitters must time their swing to meet the ball at the optimal contact point in the arc's descent.
Compression Rating
A measure of how much force it takes to compress a slow pitch softball 0.25 inches, in pounds per square inch (PSI). Higher compression = harder ball = more pop. League rules specify legal compression ranges; non-compliant bats can be disqualified.
End Load
Extra weight added toward the barrel end of a slow pitch bat to increase swing momentum and exit velocity. End-loaded bats reward hitters with bat speed to control them. Hitters without sufficient bat speed will struggle to get end-loaded bats through the zone on time.
BPF (Bat Performance Factor)
A standard that measures how much energy the bat returns to the ball compared to a completely rigid wall. Higher BPF = more pop. BPF is used to regulate bat performance across different slow pitch associations.

AI Analysis Concepts

Diagnostic Confidence
How certain SwingIQ is about a given finding, based on how much data was available and how consistently the pattern appears. High confidence means the issue appears clearly and repeatedly. Low confidence means the finding is possible but would need more data to confirm.
Heuristic Analysis
Smart, rules-and-pattern-based analysis that reads observable cues to surface what is most likely happening in your swing — a confident, data-backed estimate that sharpens as you add more data. Import launch-monitor or tracking data to push it to its most precise.
Primary vs. Secondary Fault
The primary fault is the swing issue with the highest severity and impact on performance. The secondary fault is the most likely co-existing issue. Fixing the primary fault often improves the secondary fault automatically — they're frequently connected.
Severity
How significant a swing fault is expected to be for performance. Severity ratings in SwingIQ are labeled: Critical, High, Moderate, and Low. Critical and High faults are prioritized in training recommendations.
Benchmark
A reference value that defines acceptable or optimal performance for a given metric. SwingIQ compares your data against sport-specific, skill-level-adjusted benchmarks. Benchmarks are derived from publicly available research and coaching literature, not proprietary databases.