Double Play
Also known as: twin killing, 6-4-3, 4-6-3, DP
A double play retires two base runners on the same batted ball, most commonly on a ground ball through the infield with a runner on first.
The standard slow-pitch double play starts with a ground ball to the shortstop or second baseman, who flips or throws to second base for the force out, followed by a relay throw to first base before the batter arrives. Turning a double play in slow pitch requires clean communication, fast footwork at second base, and an accurate relay throw. Because slow-pitch ground balls are often hit softly on an arc descent, infielders who crowd in slightly can shorten the throwing distance and improve double-play success rates.
Example
Runner on first, one out: the batter grounds to short, who flips to second for one, and the second baseman fires to first to beat the runner — two outs on one pitch, inning over.
Related terms
- Infield DepthInfield depth is how far the infielders play from home plate — "in" (shaded forward to cut off a run) or "back" (standard depth to maximize range on ground balls and line drives).
- Cutoff PlayA cutoff play routes an outfield throw through an infielder (the cutoff man) positioned between the outfielder and home plate, allowing the defense to redirect throws or boost accuracy over long distances.
- Relay ThrowA relay throw is a ball thrown from an outfielder to a cutoff man who immediately re-throws it to a base — used when the distance is too great for one throw to be accurate and powerful.
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