Short Game
The short game covers putting, chipping, pitching, and bunker play, on and around the green. It usually accounts for 60–65% of strokes in an average round.
The short game includes all shots played from within roughly 100 yards of the green. That means pitches, chips, bump-and-runs, lob shots, bunker shots, and putting. It also logically extends to any shot where the primary goal is precision over power. The short game is widely cited as the area of greatest untapped improvement for recreational golfers. Statistics reliably show that most amateur golfers lose more strokes to poor short-game execution than to poor driving or iron play. Yet the majority of practice time is spent on the full swing at the driving range.
The reason short-game improvement is so high-leverage lies in how golf scoring works. Every stroke from tee to green can be followed by recovery strokes. But errors within 100 yards often translate directly to additional putts or penalty strokes that cost one complete score per hole. A chip that goes 10 feet past the hole on a fast green may add two more strokes. A fat wedge into a greenside bunker may add two to three. Conversely, a perfect chip that rolls to within two feet converts a likely three-putt into a tap-in, saving two strokes on a single hole. No drive or iron shot offers the same stroke-for-stroke improvement rate.
Short game excellence requires three distinct skill sets. The first is contact quality: consistent ball-first or precise sand contact. The second is distance control: calibrating how far shots fly and roll. The third is shot selection: choosing the right shot for the situation. All three must function together — perfect contact with wrong shot selection, or right shot with poor distance control, produces the same miss. The short game is also the area that benefits most from deliberate practice. Drilling specific shot types from specific lies produces skill that transfers directly to the course.
For the fastest short game improvement, spend 30 minutes per week on nothing but 10-foot chip shots to a specific target: choose a hole 20 feet away, chip 20 balls to it, count how many finish within 3 feet. Track your score each session — measurable progress to a specific target produces faster skill development than undirected hitting.
Build a personal "short game inventory" by tracking your up-and-down percentage from 5 different distances (10, 20, 30, 40, 50 yards) over 10 rounds and identify your weakest distance. Focused practice at your specific weak distance produces targeted improvement rather than general short game work that may improve what you are already doing well.
Example
A player who drives it 300 yards but three-putts twice per round and chunks a chip every hole may score the same as a 200-yard hitter with a solid short game.
How it shows up on video
Short game quality is most visible in the results — where the ball lands, how it rolls, and how close it finishes to the hole. From face-on video, the mechanical indicators of good short game execution are: shaft lean at impact, minimal wrist action in chip and pitch strokes, consistent body rotation proportion to swing length, and appropriate follow-through acceleration. Deceleration (follow-through shorter than backswing) is the most common visible fault in short game video analysis.
Common mistakes
- Spending 80%+ of practice time on the driving range and minimal time on short game — tour statistics confirm that 60–70% of strokes occur within 100 yards of the green. Practice allocation should roughly reflect where strokes are actually lost.
- Treating all short game shots the same. A bump-and-run from 50 yards requires completely different technique and club selection than a high pitch over a bunker from the same distance. Developing multiple shot-type skills rather than one "go-to" short game approach is essential for course management.
- Only practicing short game from perfect lies — course conditions include divots, rough, bare patches, wet grass, and slopes. Practicing from only perfect lies on a range mat builds skills that do not fully transfer to real course conditions.
- Focusing only on technique without tracking results. The goal of short game practice is to land the ball in specific zones, not just to make a good-looking stroke. Always practice with a specific target and track how close you finish.
In SwingVantage Motion Lab
Pick pitch/chip or putt, and Motion Lab reads each from your body. Chips and pitches get a shot-type read, with wrist hinge in words, plus head stability. Putts get their own read of tempo, arc shape, and how long the through-stroke is compared with the backswing. It does not read shaft lean, the lie or where the ball finishes.
Related terms
- PuttingPutting is rolling the ball along the ground toward the hole using a flat-faced club (putter). It accounts for roughly 40% of strokes in a typical round, making it the most impactful single skill in scoring.
- ChippingChipping is a short shot played from just off the green. A small swing gets the ball rolling on the green quickly so it can run to the hole.
- PitchingPitching is a mid-range short-game shot, usually from 30–100 yards, that carries the ball most of the way to the target. It uses a descending blow and controlled spin.
- Bunker ShotA bunker shot is any stroke played from a sand hazard. The two families play nothing alike: greenside, where the club never touches the ball, and fairway, where clean ball-first contact is the whole objective.
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