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Intermediate

Pull

Definition

A pull is struck cleanly and flies straight, but it leaves on the wrong line. For a right-hander, it heads left of your aim with nothing bending it back.

In golf, a pull is a shot that starts left of the target for a right-handed golfer. It travels in a fairly straight line to the left, without the right-to-left curve of a hook. The ball launches left and continues left, indicating that both the club path and the face angle are pointing left of the target. According to the D-plane model of ball flight, a pull results when the club path is out-to-in and the face is square to that path. The face points left of the target, in the same direction as the path. The straight-left trajectory (no curve) confirms the face-to-path relationship is relatively square.

Pulls are closely related to the out-to-in club path that also produces slices. The only difference is the face angle at impact. When an out-to-in path is paired with a face that is open relative to the path, the result is a pull-slice. When the same path is paired with a square face that matches the path direction, the result is a pull. Many golfers who work on reducing their slice notice they begin pulling shots as a step toward improvement. The path is still out-to-in, but they have successfully closed the face relative to the path. That is progress, even though the ball still misses left.

A pull that is consistent and straight (not curving) is usually easier to address than a pull-slice. Only the out-to-in path remains a problem, rather than both path and face. Path can often be addressed through transition work (lower-body-led downswing) without additional face-management changes.

Beginner tip

For a quick pull-cause check: place a head cover just outside the ball on the target side and practice swings — if you hit the head cover, your path is out-to-in. The goal is to swing inside the head cover, which trains the in-to-out or neutral path that eliminates pulls.

Advanced note

Diagnose pulls precisely with a launch monitor: check your club path number (negative = out-to-in, which produces pulls) and your face angle relative to path. If both are negative by the same amount (e.g., path -5°, face -5°), you are pulling. If face is less negative than path (e.g., path -5°, face -2°), you are pull-fading. Knowing the exact data lets you work on the specific variable (path) rather than guessing.

Example

A straight shot that starts left of the flag and lands left of the green — dead straight but wrong direction — is a pull, not a hook.

How it shows up on video

A pull is visible as a shot starting and continuing left of the target with minimal curve. From a face-on camera angle, the body pattern that produces a pull is visible as the lead shoulder "throwing" outward and upward in the transition. The over-the-top move — which produces the out-to-in path. From down-the-line, the club travels outside the backswing plane in the downswing and arrives at the ball from outside the target line, crossing to the inside after impact.

Common mistakes

  • Aiming right to compensate for pulls — accommodating the pull with aim adjustment reinforces the out-to-in path indefinitely. Fixing the transition sequencing is the correct solution.
  • Confusing a pull with a pull-hook — a pull goes straight left; a pull-hook starts left and curves further left (or turns sharply left). The pull-hook indicates a closed face relative to an already out-to-in path, while a pull indicates the face is matching the path. Different combinations require different fixes.
  • Thinking a pull is better than a slice and therefore acceptable — both pull and slice patterns involve an out-to-in path. The pull happens to produce a straighter ball flight (because the face matches the path) but the path itself is still incorrect and will become a slice if the face returns to open relative to the path under pressure.
  • Working only on the face angle while leaving the out-to-in path unchanged — maintaining a closed face to match an out-to-in path is a compensation that requires precise timing every shot. Fixing the path is more reliable than managing the face to match a poor path.

In SwingVantage Motion Lab

A pull starts left with little curve, and Motion Lab does not read start direction or path from video. With clubhead marks on a down-the-line clip, it can note an over-the-top plane, which often goes with a pull. Imported launch-monitor sessions are checked for a pull pattern, and those numbers keep the device as their source.

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