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Run Chase and Required Run Rate

Also known as: run chase, chasing a target, required run rate, asking rate, required rate in cricket, pacing a run chase, run rate in cricket

Definition

In a run chase, the required run rate is the runs you still need divided by the overs left. To pace a chase, break it into small targets, keep wickets in hand and avoid long runs of dot balls. Plan to attack harder when you have batters to come and fewer overs left.

Run rate is runs per over. To work out the required rate, divide the runs needed by the overs remaining. Needing 60 off 8 overs means 7.5 an over. Count balls carefully. On a scoreboard, 12.3 overs means 12 overs and 3 balls, not 12 and a half. With 30 balls left, divide the runs needed by 5.

Good chasers think in blocks of overs. They set targets like 40 off the next 5 overs, then reassess. Singles and twos keep the rate in check without big risks. A boundary an over plus regular singles adds up quickly. Wickets in hand give freedom. A side with plenty of batters left can attack late. A side with few left needs to keep one set batter in.

The biggest danger is letting the rate climb with dot balls, then trying to catch up with risky shots. Another is losing wickets in clusters. Watch which bowlers have overs left and plan to attack the weaker ones. Talk with your partner every over about the target and the plan.

Tips by skill level

Beginner tip

In practice matches, set small targets such as 15 runs off the next 2 overs. Check the scoreboard at the end of each over.

Advanced note

Plan the chase around wickets in hand and the bowlers still to bowl. Decide in advance which overs you will attack.

Example

Chasing 160 in a T20, the team needs 52 off the last 5 overs with six wickets left. That is just over 10 an over. The batters plan to target the spinner's last over and run hard for twos.

Why it matters

A chase is a maths problem as well as a batting one. Keeping the target clear helps you choose the right risk on every ball.

Common mistakes

  • Reading 12.3 overs as 12 and a half overs
  • Letting the required rate climb with too many dot balls
  • Losing wickets in clusters while trying to catch up
  • Not knowing which bowlers have overs left

Frequently asked questions

How do I pace a run chase in cricket?

Break the target into small blocks, such as runs needed every 5 overs. Keep the scoreboard moving with singles and look for one boundary an over. Keep wickets in hand so you can attack at the end.

How do you work out the required run rate?

Divide the runs you need by the overs left. Count the balls carefully: 12.3 overs means 12 overs and 3 balls. Needing 60 off 8 overs is a required rate of 7.5.

What is the asking rate in cricket?

The asking rate is another name for the required run rate. It is the number of runs per over the batting side needs to reach its target.

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Cricket analysis is in development

Motion Lab does not analyze this sport yet. Keep exploring the terms in this section.