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Beginner

Forced Carry

Also known as: forced carry, what is a forced carry, carry over water, hitting over water, carry over a hazard, shot over a ravine

Definition

A forced carry is a shot where the ball must fly over trouble, such as water, a ravine or a waste area. This is because it can't roll through. You need enough carry distance, not total distance, to clear it. Many holes offer a safer route or forward tees to avoid it.

Carry is how far the ball flies in the air. Roll does not help on a forced carry. So use your carry yardage, not your total, when you pick a club.

Look up the carry number on the scorecard, a course guide or a GPS device. Choose a club that clears it with your average strike, not your best. If the carry is close to your limit, take a club that clears it easily or play to a safer side.

Forced carries are common on par 3s over water and on tee shots across a gully. Forward tees often shorten them. Laying up short and playing around the trouble is a smart choice when the carry is too long.

Tips by skill level

Beginner tip

Learn your carry with each club on a launch monitor or range with carry markers. Take one more club over water.

Advanced note

Know the carry to the back of the trouble and the front of the green. Pick a club whose average carry clears both with room to spare.

Example

A par 3 needs a 140-yard carry over water. A golfer's 7-iron carries about 140 when struck well. He takes a 6-iron and lands safely on the green.

Why it matters

Forced carries are where many penalty strokes come from. Knowing your real carry distance turns them into routine shots.

Common mistakes

  • Using total distance instead of carry distance
  • Picking the club for your best shot, not your average
  • Going for a carry that is too long instead of laying up

Frequently asked questions

How do I get over water in golf?

Use your carry distance and take enough club for your average strike. Make a smooth swing and commit to the target, not the water.

What is the difference between carry and total distance?

Carry is how far the ball flies in the air. Total includes the roll after it lands.

Related guides & benchmarks

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