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Intermediate

On-Course Practice Games

Also known as: on-course practice, games to practice on the course, practice games on the golf course, two-ball practice round, worst ball practice, golf practice games on the course, practice round games

Definition

Good on-course practice games include playing two balls and keeping the worse one, playing every hole from a set distance like 100 yards, and an up-and-down challenge around each green. Each game gives you real lies and real targets, which range practice can't copy.

Worst ball is a pressure game. Hit two balls on every shot, pick the worse one and play both from there. It shows which shots you can trust.

A scoring-zone game focuses on wedges. Start each hole from a set distance and try to make par from there. A short-game round skips the long shots. Drop a ball off each green and try to get up and down.

You can also play with limits. Use only three or four clubs, or play to the center of every green. Keep score in each game. Numbers turn practice into a challenge you can beat next time.

Tips by skill level

Beginner tip

Pick a quiet time, play a few holes and use one simple game. Keep score.

Advanced note

Rotate games to match your stats. If you miss a lot of greens, play up-and-down rounds until your scrambling rises.

Example

Late in the evening a golfer plays six holes with two balls. She plays worst ball and counts her score. It shows her that her driver is fine but her 50-yard shots need work.

Why it matters

On-course games train decisions and real lies. They build skills that carry over to scoring better than range work alone.

Common mistakes

  • Hitting extra balls when the course is busy
  • Playing practice rounds without a goal or a score
  • Choosing only games you already win

Frequently asked questions

What is a worst ball practice round?

You hit two balls on every shot, choose the worse one and play both from there. It builds reliable shots under pressure.

How can I practice on the course without slowing others down?

Go out at quiet times, play only a few holes, and let groups through. Skip extra balls if anyone is waiting.

Related guides & benchmarks

Put this into practice

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