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Traduction automatique. L’anglais fait référence ; nous affinerons la formulation au fil du temps. Une suggestion ? Dites-le-nous.

Intermediate

Balle rapide à deux coutures / sinker (two-seam fastball)

Also known as: two-seamer, sinker, deux coutures

Definition

La balle rapide à deux coutures se tient le long de deux coutures et se déplace généralement vers le côté du bras et vers le bas, induisant des roulants plutôt que des retraits sur des prises.

Tenir le long des coutures étroites réduit le rétro et permet un mouvement influencé par l’effet avant. Le résultat est un lancer qui va généralement de 1 à 4 mph (2-6 km/h) plus lentement que la quatre-coutures du lanceur et casse vers le côté du bras de lancer tout en plongeant. Les lanceurs à roulants prisent le sinker car un contact faible en bas de la zone produit des retraits faciles. Le profil de mouvement varie fortement selon l’angle de bras — les angles de bras plus hauts produisent plus de déplacement horizontal ; les angles plus bas produisent plus de plongée.

Beginner tip

Start by simply shifting your four-seam grip to the narrow seams without changing anything else in your delivery and let the natural topspin create movement before trying to add extra arm-side run.

Advanced note

Fine-tune the run-to-sink ratio by adjusting index-finger pressure. This means more index pressure increases arm-side run, more equal pressure with a downward wrist drive produces a truer sinking action.

Example

Il vivait de sa deux-coutures, induisant des roulants à un taux de 58% en travaillant le bas de la zone contre les frappeurs droitiers.

Why it matters

Distinguer votre deux-coutures de votre quatre-coutures dans l’analyse est crucial — SwingVantage peut signaler si votre point de lâcher s’effondre et fusionne ce qui devrait être deux lancers distincts.

How it shows up on video

On video, the two-seam fastball should look identical to the four-seamer through the first third of flight. Divergence in trajectory becomes visible only in the final 15 feet. Common errors on camera include a change in arm action that telegraphs the pitch before release, a noticeable wrist roll that produces sidespin rather than the intended run-and-sink movement. A release point that drifts lower than the four-seam reference. This means blending the two pitches into one undifferentiated offering.

Common mistakes

  • Visibly changing arm action or wrist position when switching from the four-seamer to the two-seamer, telegraphing the pitch to attentive hitters
  • Releasing the ball with excess sidespin rather than the run-and-sink tumble, turning the pitch into a flat slider with no ground-ball value
  • Locating the two-seamer up in the zone where its downward movement is neutralised and its slower velocity becomes easy to elevate
  • Gripping the seams so tightly that arm speed drops, making the velocity gap between the four-seamer and two-seamer larger than intended and obvious to hitters

In SwingVantage Motion Lab

SwingVantage compares release point coordinates and wrist angle between four-seam and two-seam reps to verify that the two pitches share the same early flight path. A diverging release point or visible arm-action change between pitch types shows up immediately in the side-by-side rep overlay.

Related guides & benchmarks

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