Skip to main content

Tradução automática. O inglês é a versão de referência; iremos aprimorando o texto com o tempo. Viu algo para melhorar? Conte para nós.

Intermediate

Reta de duas costuras / sinker (two-seam fastball)

Also known as: two-seamer, sinker, 2 costuras

Definition

A reta de duas costuras é segurada ao longo de duas costuras e normalmente se move para o lado do braço e para baixo, induzindo rebatidas rasteiras em vez de eliminações por swing.

Segurar ao longo das costuras estreitas reduz o backspin e permite um movimento influenciado pelo topspin. O resultado é um arremesso que costuma ser de 1 a 4 mph (2–6 km/h) mais lento do que a reta de quatro costuras do arremessador e que quebra para o lado do braço de arremesso enquanto afunda. Arremessadores que buscam rebatidas rasteiras valorizam o sinker porque o contato fraco na parte baixa da zona produz eliminações fáceis. O perfil de movimento varia bastante conforme o ângulo do braço — ângulos mais altos produzem mais deslocamento horizontal; ângulos mais baixos produzem mais afundamento.

Beginner tip

Start by simply shifting your four-seam grip to the narrow seams without changing anything else in your delivery and let the natural topspin create movement before trying to add extra arm-side run.

Advanced note

Fine-tune the run-to-sink ratio by adjusting index-finger pressure. This means more index pressure increases arm-side run, more equal pressure with a downward wrist drive produces a truer sinking action.

Example

Ele viveu do seu sinker, induzindo rebatidas rasteiras a uma taxa de 58% ao trabalhar a parte baixa da zona contra rebatedores destros.

Why it matters

Distinguir seu sinker da sua reta de quatro costuras na análise é fundamental — o SwingVantage pode identificar se o seu ponto de soltura está colapsando e misturando o que deveriam ser dois arremessos distintos.

How it shows up on video

On video, the two-seam fastball should look identical to the four-seamer through the first third of flight. Divergence in trajectory becomes visible only in the final 15 feet. Common errors on camera include a change in arm action that telegraphs the pitch before release, a noticeable wrist roll that produces sidespin rather than the intended run-and-sink movement. A release point that drifts lower than the four-seam reference. This means blending the two pitches into one undifferentiated offering.

Common mistakes

  • Visibly changing arm action or wrist position when switching from the four-seamer to the two-seamer, telegraphing the pitch to attentive hitters
  • Releasing the ball with excess sidespin rather than the run-and-sink tumble, turning the pitch into a flat slider with no ground-ball value
  • Locating the two-seamer up in the zone where its downward movement is neutralised and its slower velocity becomes easy to elevate
  • Gripping the seams so tightly that arm speed drops, making the velocity gap between the four-seamer and two-seamer larger than intended and obvious to hitters

In SwingVantage Motion Lab

SwingVantage compares release point coordinates and wrist angle between four-seam and two-seam reps to verify that the two pitches share the same early flight path. A diverging release point or visible arm-action change between pitch types shows up immediately in the side-by-side rep overlay.

Still have a question about Reta de duas costuras / sinker (two-seam fastball)? Ask SwingVantage

Related guides & benchmarks

Put this into your swing

SwingVantage can spot this in your own swing — free to start.

See a sample Baseball report first