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Recording & camera setup FAQ

Camera angle, distance, height, frame rate, lighting and framing — the capture choices that decide how much a swing video can support.

What is the best camera angle for filming my swing?

Start with the view your sport's filming guide recommends — usually side-on or from behind — with the phone steady and your whole body and equipment in view. Then use that same angle every time, because results filmed from different angles are not directly comparable.

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Motion Lab shows the recommended view on the capture screen before you film. The starting points are:

  • Golf: Down-the-line (behind, along the target line) or face-on — full swing in view.
  • Tennis: Behind or side-on for groundstrokes; capture the bounce and contact.
  • Pickleball: Diagonal or side angle that shows the paddle, feet, and the kitchen line.
  • Padel: An angle that keeps the player, the contact point, and any wall rebound visible.
  • Baseball: Side-on for hitting; open side / behind for throwing and pitching.
  • Slow-Pitch Softball: Side-on for hitting; open side for throwing.
  • Fast-Pitch Softball: Side-on for hitting; open side for the windmill pitch.
  • Cricket: Side-on from square leg, or front-on from behind the bowler’s arm.

Different views reveal different parts of a motion, which is why a change of angle between two clips can look like a change in your swing when it is really the camera. If you know which view you used, set it under Advanced capture settings in Motion Lab — it improves the rotation reads.

For motion-specific setups, see down-the-line or face-on in golf, filming a tennis serve and filming padel wall shots.

For golf phone positions with setup illustrations, a squareness check and a printable checklist, see how to film your swing for analysis.

See the filming guide in Motion Lab
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How far away should the camera be?

Far enough that your body fills about half the frame height, with space above your head, below your feet and at both sides. That keeps the club, bat, racquet or paddle in the picture at the top of the motion and at the finish.

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There is no single distance that suits everyone: it depends on your height, the phone lens and how far the implement travels. Frame the shot instead. Stand in your stance, then check the edges of the picture at your highest and widest position.

Too close crops the feet or the implement. Too far leaves you small in the frame, so joint positions come out coarse. Driver swings, serves and overheads need the most room; chips, putts, dinks and volleys can be filmed from closer.

Keep the distance the same for a retest. Motion Lab compares how much of the frame you fill in the two clips, and a big difference marks size-sensitive reads as not directly comparable. RecordAssist, the guided recorder, tells you to move back or come closer while you set up.

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How high should I put my phone?

About waist height suits most motions; anywhere from hip to chest works. Any height still gets analyzed, but a camera well above or below you tilts posture and rotation angles, and Motion Lab lowers its confidence in those reads when it spots that.

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Motion Lab estimates where the camera sat from the geometry of your legs. When it looks clearly high or low, the quality check says so — for example that the camera sat well above you looking down — and when the angle is steep, the posture, spine, knee and turn reads from that clip are capped at a lower confidence. When the geometry cannot be read, it makes no claim either way.

A bag, a bench, a fence rail or a ledge gets the height right; you do not need a tripod for it.

Some setups deliberately go low. For a golf driver filmed from behind and for putting, RecordAssist asks for a camera near the ground and switches off its height prompt — see filming a putting stroke.

Keep the height the same for a retest. Clips filmed from noticeably different heights are flagged, because the difference partly reflects the camera rather than your swing.

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Should I film in landscape or portrait?

Landscape — phone on its side — for every motion, because a swing travels sideways and a tall frame tends to crop the start and finish. For an overhead that goes high, such as a tennis serve or a padel smash, stay in landscape and step back until your full reach fits in the frame.

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An upright portrait clip is still analyzed. When you upload one you see a notice suggesting landscape, and you can continue anyway. Motion Lab analyzes the frames upright and adds a low-priority note; the orientation on its own does not lower the capture grade.

A sideways video is a different matter. If you appear on your side or upside down in it — usually a clip whose rotation was saved wrong — Motion Lab holds the result back and says the video looks sideways: no score, phases or fix are made from a body lying across the frame. Rotate the video upright in your phone's photo app (most have Rotate under Edit), save it and upload that copy. A clip the check cannot judge is analyzed as normal.

RecordAssist sets up every motion in landscape and tells you to rotate the phone if you hold it upright.

Keep the orientation the same for retests of that motion.

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What frame rate should I record at?

At least 30 frames per second for any motion, and 60 if your phone offers it. For golf, baseball and fast-pitch softball, Motion Lab treats anything under 60 as under-sampled, because the moment of contact is too quick to catch cleanly at 30.

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Motion Lab measures the clip's frame rate on your device when the browser allows it. Below 30 fps it notes that fast motion near contact blurs, so the strike frame is an estimate. On a fast-swing sport between 30 and 60 fps it adds a lighter note that the exact strike frame is estimated (and, in golf, the tempo).

Other sports are not flagged at 30 fps, but a faster frame rate still sharpens any quick stroke. Look in your phone's camera settings for a 60 fps or slow-motion option — and if you film in slow motion, say so when you upload it; see slow motion.

Use the same setting for a retest: clips filmed at different frame rates make speed and timing changes not directly comparable.

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Does filming in slow motion help?

Usually, yes. Slow motion on a phone means recording more frames per second, and 60 fps or more catches the fast part of a swing with less blur. When you upload a slow-motion clip, tell Motion Lab it is slow motion so its timing is read in real time.

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A phone usually saves slow motion as an ordinary video that plays four or eight times slower than your swing, and nothing in the file says so. Before you analyze, set Slow-motion video to Slo-mo 120 fps or Slo-mo 240 fps, and Motion Lab reads the clip's timing, tempo and speeds in real time.

Left on Normal speed, a slowed-down clip reads as a lower frame rate than it was filmed at, and its timing is stretched. On a golf full swing, a swing too slow to be real is flagged as likely slow motion, and its tempo and speeds are held back rather than scored.

If a slow-motion clip still will not analyze cleanly, the analysis tips suggest exporting it at normal speed first. Plain 60 fps recording, where your phone has it, avoids the question entirely.

Slow motion does not rescue other problems: a dark, shaky or cropped clip stays dark, shaky or cropped.

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What lighting and background work best?

Bright, even light coming from behind the camera, and a plain background that contrasts with what you are wearing. Dark footage, strong backlight and busy backgrounds make joints harder to find and more jittery.

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  • Too dark — the body is harder to track. Motion Lab brightens the frames on your device to recover what it can, but it cannot recover detail that was never captured.
  • Washed out — filming into the sun or a bright window loses joint detail near the bright areas.
  • Low contrast — dark clothes against a dark fence, or light clothes against a pale wall, blend you into the background.

Face the light rather than having it behind you, and choose a spot without people moving behind you.

An upload that looks dark or over-exposed gets a notice before analysis. You can continue anyway, but poor light can lower the capture grade, and the grade caps how confident any read from that clip can be.

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Do I need a tripod?

No, but the phone does need to stay still. A tripod is the easy option; propping the phone against a bag, fence, bench or shoe also works, as long as it does not move while you swing.

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Handheld filming, and following the swing by panning or zooming, add shake and blur. Motion Lab checks how much the camera moved; when it moved a lot, the quality check says the tracked positions carry extra jitter and names rotation, balance and head movement as the reads it affects.

If someone films for you, ask them to hold the phone still and let you move through the frame — no following the ball, no zooming in.

A fixed prop also makes retests easier: put it back in the same spot, at the same height, next time.

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Does my whole body need to be in the frame?

Yes — head to feet, for the whole motion. When part of you leaves the frame, the reads that depend on it lose confidence, and a reading whose joints were not visible is withdrawn rather than guessed.

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The most common loss is the feet. When they are cut off, balance, knee flex, stance width and weight-shift reads are limited for that clip. A head that leaves the top of the frame on a serve or overhead does the same to the upper body.

Before you film, step back or tilt the phone down until there is a little space under your feet and above your head at your highest point. RecordAssist calls out "Your feet are cut off" or "Your head is cut off" while you set up.

It matters for retests too: when one clip crops the lower body and the other does not, balance and leg-drive comparisons are unreliable.

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Does the club, bat, racquet or paddle need to stay in the frame?

Yes. Swing-path and contact reads depend on seeing your hands and the implement through the strike, so keep the whole thing in view from the start of the motion to the finish — and the ball through contact where you can.

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The usual culprits are a driver or bat leaving the top of the frame, a racquet leaving the side on the follow-through, and a camera so close that the finish is cut off. Step back until the implement stays inside the picture at its highest and widest point.

Including the ball helps timing: golfers should keep the ball in view through impact, and tennis players the bounce through contact.

Even with everything in frame, one phone camera cannot always see a thin, fast shaft or frame clearly. When it cannot, Motion Lab shows less rather than drawing a guess — see why the path is missing.

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What if other people are in the shot?

Keep them out if you can. With more than one person in frame, Motion Lab tracks the most prominent, central mover — usually you — but a coach, partner or passer-by can still pull the tracking onto the wrong body.

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The quality check flags extra people and names rotation, sequencing and contact as the reads they can throw off in that clip.

Ask whoever is filming or watching to stand behind the camera, wait until the space beside you is clear, or turn the camera so neighbors fall outside the picture. In doubles, frame just the player you want analyzed.

RecordAssist says "Make sure only you are in the frame" when it sees a second person during setup.

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How long should my clip be?

About 5 to 10 seconds around one rep is plenty. Start filming a second before the motion and keep rolling a second past the finish — a clip that stops before contact and the follow-through is not scored, and one shorter than 0.8 seconds can lose part of the swing.

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Motion Lab accepts clips up to 5 minutes, but extra length does not add accuracy. It reads a limited set of frames from each clip, focused on the motion it finds, so long stretches of setup and walking around only give it more to sift through.

If the quality check says no single clear burst of motion stood out, trim the clip to just the rep — Motion Lab shows a trimmer after you choose a clip — or record a cleaner single rep.

Do not trim too tight. When the clip ends before the swing reaches contact and follows through, the result says the clip stops before the swing finishes, and no score, fix or plan is made from it. A clip in which nothing swings at all is held back the same way. Film or trim again so the whole swing, finish included, is in the clip.

A few reps in one short clip are fine when you want to see what repeats; see several swings in one clip.

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What is RecordAssist?

RecordAssist is SwingVantage's guided recorder. It sets up the shot for your sport and motion, coaches you into frame with live on-screen and spoken cues, records the clip and hands it straight to Motion Lab — all on your device. Recording needs no account.

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  1. Pick your sport and motion. It shows the recommended view, orientation and setup steps for that motion.
  2. Frame up. A readiness score out of 100 and cues such as "Move back" or "The club may leave the frame. Step back." guide you into position.
  3. Tap Record and use the spoken countdown to get set. Recording stops on its own after 20 seconds, or when you tap Stop.
  4. Review the take — retake it or use it. Auto-trim finds the active part of the motion, and the clip goes to Motion Lab without being uploaded anywhere.

Spoken guidance can be set to full coaching, short cues or silent captions. If your browser cannot run live body tracking, RecordAssist falls back to manual framing guides; if it cannot record at all, you can still upload a clip. More in the RecordAssist guide.

Record or upload in Motion Lab
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How do I film myself when nobody is there to hold the phone?

Prop the phone steady at your chosen angle, frame the spot where you will stand, start recording, then step in and make your swing. RecordAssist makes this easier: it talks you into position so you do not need to see the screen, and it stops recording on its own.

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  1. Set the phone on a bag, fence, bench or tripod, in landscape. For an overhead, step back for headroom rather than turning the phone upright.
  2. Stand in your stance and check the edges: head, feet and the implement at its widest point all inside the picture.
  3. Start recording, walk into position, make one rep or a few, then stop.
  4. In Motion Lab, trim the clip to the rep if there is a lot of walking at the start.

With RecordAssist, the camera starts on the back of the phone (you can switch to the front one), and spoken cues tell you to move left, right, back or closer. After you tap Record there is a short countdown, recording stops by itself after 20 seconds, and auto-trim shows you which part of the clip it will analyze.

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Why does SwingVantage sometimes tell me to re-film before practicing?

Because a fix is only as good as the clip it came from. When the quality check grades your capture Limited or Difficult, the read is capped at low confidence, and a better clip — often a minute's work — can confirm or change what you should be practicing.

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Confidence is capped by capture quality, and each weaker grade lowers the cap: a Usable clip stops short of a Good one, a Limited or Difficult capture is held at low confidence, and a clip that is not defensible from its angle is held lower still. Reads from the weaker grades are provisional — pointers built from what the camera could see.

Practicing a fix that came from a shaky read risks a week on the wrong thing. Re-filming with the specific change the quality check names — more light, step back, steady the phone, a faster frame rate — costs far less.

It also sets up your retest. Only Excellent and Good captures are marked retest-ready, because a before-and-after is only fair when both clips can support it; see retest-ready quality. One thing a better clip cannot fix: if the analysis was updated between your first clip and your retest, the two are not compared however closely you match the setup. You can make a clip recorded since the update your new starting point instead.

If the clip was graded Excellent or Good and you simply disagree with the result, re-filming will not change much — see when a result seems wrong.

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